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Two hands using an Interface made out of Paper

Paper Prototyping for Physical Interfaces

→ Description This project explores the integration of tangible interfaces with paper prototyping, utilizing fiducial markers and computer vision. The primary aim is to provide designers with a versatile and accessible method for rapidly prototyping tangible interactions. By employing household materials such as cardboard, rubber, and paper, along with common tools like scissors and glue, …

Fungillation

Fungillation is a space-dependant installation made out of the underground communication system of fungi – the mycelium. Our goal is to better understand the communication and invisible processes of nature and thereby develop a deeper empathy for the natural world. By learning to observe carefully, Fungillation allows us to gain insight into the subtle language …

aura – a kinetic light sculpture

We, humans, have an extraordinary capacity for empathy – especially with creatures that are familiar to us. But how do we interact with unknown life? In our nature lies an interplay of distance and curiosity. We try to connect through communication, such as with language, posture, and touch, in order to capture the emotions of …

Retro game “Soap Boy”

The game “Soap Boy” is a single-player video game mimicking a top-down dungeon crawler and was part of a student project in a team with four fellow students. My tasks were situated on creating a game concept & architecture, designing and animating part of the characters and other game elements, and programming different parts of …

IoT Puzzle Game “HuzzleNuzzle”

“HuzzleNuzzle” is an interactive handheld game. Two players who each play the role of the detective and the hacker face the challenge of helping each other while being in two different places. Two devices have been built for this project with two different sets of components to provide a long-lasting gaming experience. The roles can …

Folded exposé

Exhibition branding & website con:nect

con:nect is the final exhibition of the 13th year Art & Multimedia program at the Ludwig-Maximilians-University in Munich. The aim was to create an indistinguishable identity that connects various projects of the students together into one common brand. The outcome was a branding guideline, a website, and a printed exposé which stands for the idea …